Strike a balance and if your current tactic isn’t working, adapt and try another.ġ0.
#CALL OF DUTY 2 MAPS FULL#
You won’t get far if everybody’s sniping from a distance, and on the other hand a team full of rushing slayers may crumble under long-range fire from one of the map’s several power positions. Whatever the mode, take note of how your teammates are playing around you. Consider all possible entry points when defending the Hardpoint, and throw down a Trophy System to protect against incoming explosives. Consider the Molotov Cocktail for area denial, and Engineer to detect traps when breaching enemy Hardpoints. In Hardpoint, the fight becomes even more intense. If enemy snipers get too complacent on the center side walls, flank around and take them out from behind. As A and C are largely safe in their spawn zones, B turns into an epic fight, with players pouring in from all four sides. For your equipment, take the Sticky Grenade to dislodge enemies from cover and the Trophy System to help hold down objectives and fortified positions.ĭomination is a great mode on Shoot House, setting the flags in a near straight line with B placed right in the center junction. The skies are open, so take the FHJ-18 to help shoot down enemy UAVs. Equip Agile for faster mantling and sprint-to-aim speed, Toughness to keep you on target even under fire, and Hardline to earn streaks faster when you’re on a run. Our perk setup favors fast, aggressive play. Use the MIP Laser 5mW to improve hip fire accuracy for close fights and minimize your firing downtime by pairing the 38 Round Extended Mag and Sleight of Hand. Equip the MIP Light Barrel (Short) for snappy ADS targeting and negate the accompanying ADS bullet spread and vertical recoil penalties with the Strike Foregrip. This Gunsmith configuration outfits the reliable RUS-79U for an SMG that gets the job done from up close out to mid-range distances, especially on this map. Straight Shot: RUS-79U Gunsmith ConfigurationĪttachments: MIP Light Barrel (Short), 38 Round Extended Mag, MIP Laser 5mW, Strike Foregrip, Sleight of Hand Keep playing to expand your toolkit and gain superior map knowledge over the enemy. Use assault rifles in the office and when fighting by either gate spawn take sniper rifles and LMGs to the center lane and up along the side lanes. Running an SMG? Stick close to cover and rush from area to area, cutting down enemies along the way. Use these points to get above the enemy and as an extra means to navigate the map.Īs a rule, always consider your current weapon and the sightlines it performs best in. Also note the climbable gabions you can use to get onto the red shipping crates between the north and center lanes, and up and over the wall dividing the center lane and shanty town. The western office building offers obvious advantages with its views over the northern shipping crates and part of the busy center. Winning consistently means internalizing these cover points so that you know where to look for the next attack and where to launch your own. This already small map divides up into distinct sections that force tight combat around scattered cover, whether you’re fighting around shipping crates or junkyard automobiles. Scattered pieces of cover on both sides offer some measure of protection as players move up to the center and out to the sides. The main spawn points are the A gate on the west side of the map and the B gate to the east. Steps lead up to the office on either side, making it a popular vantage point. North of center lie several large shipping crates, under the sight of the elevated middle office building.
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Like the junkyard, the shanty town is ripe for ambush, featuring a narrow open building and a block shack providing cover on either side. The south path leads to a junkyard, with several vehicles offering partial cover and a deadly corner trap edged between the center and the archway leading to the eastern shanty town. A single cluster of gabions near the middle is all that breaks the line of sight, while the path splits out to all sides of the map.
![call of duty 2 maps call of duty 2 maps](https://www.gamesatlas.com/images/cod-modern-warfare/operators/skins/ui_loot_operator_east_kreuger_7_1.png)
There’s a near straight shot through the whole path, with light cover on either end encouraging snipers and other long-range attackers to set up and hit anything that moves. If there’s a point on the map where Shoot House gets its name, it’s the center lane.
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The map features a classic three-lane design littered with shooting targets, shipping containers, ravaged vehicles, and other raw materials. Shoot House is a small-to-mid-sized military training course built to reward precision, speed, and tactical maneuvering.